This report discusses the design and development of Xeero, a 3D action-puzzle-platforming game constructed from our own custom engine, original art and sound assets. Despite a small development team, we strove to create a highly-polished and marketable interactive experience. We explain the methodology employed, results gained, and challenges faced by each member of the team in pursuit of this goal.
Identifer | oai:union.ndltd.org:wpi.edu/oai:digitalcommons.wpi.edu:etd-theses-1506 |
Date | 29 April 2015 |
Creators | Anumba, Eric Charles |
Contributors | Keith Zizza, Reader, Brian J. Moriarty, Advisor, Britton R. Snyder, Reader |
Publisher | Digital WPI |
Source Sets | Worcester Polytechnic Institute |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Masters Theses (All Theses, All Years) |
Page generated in 0.0016 seconds