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Zobrazení kulečníku pomocí distribuovaného sledování paprsku / Rendering Biliard Balls Using Distributed Ray Tracing

This thesis is concerned in the method of realistic rendering using a distributed raytracing. This method simulates various visual effects and generates high realistic 2D images. The work analyses the problem and explains principles of solution related to this technique. There is also descriprion of the method of simple reytracing which provides a basis for the distributed raytracing. A part of work is specialized for optimalization of distributed raytracing.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236657
Date January 2009
CreatorsKrivda, Marian
ContributorsJuránek, Roman, Herout, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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