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Real-Time Fluid Simulation and Visualization / Simulering och visualisering av vätskor i realtid

This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-119937
Date January 2015
CreatorsWolmerud, Markus
PublisherLinköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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