Return to search

Play Area Utilization Optimization for Room-scale Exploration of Virtual Worlds

Virtual Reality (VR) opens up new possibilities for developers to create immersive worlds and experiences. While it’s possible to craft unique and engaging interactive environments with unprecedented realism, the virtual world is constrained by the real one. Current approaches to player navigation in VR applications include joystick controls, teleportation, and motion-based movement. While these methods are effective in certain scenarios to overcome real-world limitations, my research introduces a novel approach that leverages room scale-based movement, with portals, to traverse a given VR world. This work presents algorithms that accurately predict the percentage of play area utilized, and rules to implement typical game elements to allow large scale virtual immersion under real world constraints.

Identiferoai:union.ndltd.org:CALPOLY/oai:digitalcommons.calpoly.edu:theses-4371
Date01 June 2023
CreatorsVanderZwan, Chase
PublisherDigitalCommons@CalPoly
Source SetsCalifornia Polytechnic State University
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceMaster's Theses

Page generated in 0.0022 seconds