In this thesis, product experiences were analyzed in human-product interaction context. The terminology to describe product experiences were gathered and grouped with the studies carried out during the thesis. The conceptual network of product experiences were attempted to be established by examining the stages of human-product interaction in the limitations of the studies. The gathered terminology was composed of both concrete and abstract product features. The abstract product features which are used for defining product personality characteristics took part in the lexicon. The lexicon for product experience related communication resulting from the thesis, was used in designed instructional game for Bachelor degree industrial design students, in order to be informed and develop themselves on the subject. Hereby, while the students have fun, they will explore the terminology to use in design communications easily.
Identifer | oai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12614993/index.pdf |
Date | 01 September 2012 |
Creators | Onusluel, Gonca |
Contributors | Pedgley, Owain |
Publisher | METU |
Source Sets | Middle East Technical Univ. |
Language | English |
Detected Language | English |
Type | M.S. Thesis |
Format | text/pdf |
Rights | To liberate the content for public access |
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