Depth-Based Image Rendering (DIBR) is a popular method to generate 3D virtual image at different view positions using an image and a depth map. In general, DIBR consists of two major operations: image warping and hole filling. Image warping calculates the disparity from the depth map given some information of viewers and display screen. Hole filling is to calculate the color of pixel locations that do not correspond to any pixels in the original image after image warping. Although there are many different hole filling methods that determine the colors of the blank pixels, some undesirable artifacts are still observed in the synthesized virtual image. In this thesis, we present an approach that examines the geometry information near the region of blank pixels in order to reduce the artifacts near the edges of objects. Experimental results show that the proposed design can generate more natural shape around the edges of objects at the cost of more hardware and computation time.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0901111-142915 |
Date | 01 September 2011 |
Creators | Chang, Wei-Chun |
Contributors | Ming-Chih Chen, Yun-Nan Chang, Shen-Fu Hsiao, Chen Chung-Ho, Shiann-Rong Kuang |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | Cholon |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901111-142915 |
Rights | user_define, Copyright information available at source archive |
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