Vector graphics rendering is the subject of a large number of research papers. However, many of them lack results regarding animated vector graphics despite its importance in many fields. In this thesis the resolution independent rendering of animated graphics is studied. A testing platform is implemented to evaluate selected rendering backends based on state-of-the-art rendering algorithms and widely used vector graphics libraries. The selected rendering algorithms were selected because they were lacking results for animated graphics. The objectives of the work are achieved through the analysis of the results produced by the animation platform on specifically designed scenarios. The performance of the renderers is evaluated in terms of frame time and sensitivity to various parameters defining the animation. The results showed that the algorithms not originally designed for rendering animated graphics are applicable for this task but tradeoffs have to be made to choose a suitable rendering backend.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-451968 |
Date | January 2021 |
Creators | Persson, Niklas |
Publisher | Uppsala universitet, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | UPTEC IT, 1401-5749 ; 21029 |
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