In the recent world championships of the simulated RoboCup league the winning teams possessed low level behaviours, such as kick and pass, that were close to perfection. In order to improve a team's performance you will need, beside perfect low level behaviours, a good management of the team. We present a model for managing a team in the simulated RoboCup league. The model is based on techniques used by the recent winners in the league and allows you to get a well coordinated team of agents striving for a common goal. The model supports different formations in different situations, which contributes to a dynamic team play, where the players can adjust to their opponents and other factors like time left and goal difference. For example if the game is near the end and the team is loosing a more risky and aggressive tactic is chosen.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-2827 |
Date | January 2003 |
Creators | Sturesson, Johan, Sjöberg, Mattias |
Publisher | Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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