Context. Fluid simulations are an important part for enhancing the visualization of games, movies and other graphical applications. Fluid simulations can be achieved in different type of context ranging between slow, high-quality simulations which is mainly used for movies, to fast lower-quality simulations which is primarily used for real-time applications such as games. Objectives. The goal was to compare the visual appearance of a Lagrangian method and a semiLagrangian method when it came to realistic appearance. Methods. Identical scenes of water being rendered are made for both the Lagrangian and the semiLagrangian algorithm. This is later measured by using a user study which will provide the result of which method that provides a more realistic appearance Results. The result of the tests showed that the visual realism between the semi-Lagrangian and Lagrangian were different depending on the scene environment. Conclusions. The conclusion of the data presented in the result yields that the Lagrangian and semiLagrangian looks very much alike and there is no real realistic difference between the methods, some scene yields a vast majority of votes in the favor of one method.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-14838 |
Date | January 2017 |
Creators | Fredriksson, Adam |
Publisher | Blekinge Tekniska Högskola |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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