Return to search

Continuity of Expectation : User Experience in Game Sequels

This study asks the question; "How can playing a series of games be considered a continuous experience, rather than isolated experiences?". By asking this question, this study aims to enable game design evaluation from a new perspective, using HCI tools and theories. There is a qualitative study of a sequel game, interviewing players from a GameFlow perspective. Answers are compared to reveal differences based on thei rexperience with previous games in the series. This is done to see if looking at game design through new perspectives opens up for new context-based design opportunities. Design opportunities are analysed from an activity theory perspective, to not only uncover issues, but also explain them. By doing so, this study shows that it is possible to consider a sequelto a game a continuous experience, and that taking this into account during game design opens up for new opportunities.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-122057
Date January 2016
CreatorsWikman, Dennis
PublisherUmeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Master (INFSPM) ; SPM 2016.10

Page generated in 0.0018 seconds