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Designing of ICE: Interactive Co-located Events

With  the  ever  expanding  development  and  use  of  technology,  smartphones  enjoy  an increase in use mainly as people’s personal devices. This study aims to turn smartphones into  co-located  devices  through  a  serious  game  with  the  goal  of  breaking  the  ice  when groups meet for the first time. A prototype for a game named ICE (Interactive Co-located Events) was made and evaluated with a group of 14 people in a laboratory setting. Through questionnaires,  a  focus  group  and  observations,  it  became  clear  that  the  game  works  to break down barriers between people, but didn’t succeed in supporting people to truly get to know each other. This was mainly due to the competitive aspect of the game and the time limit  set  for  it.  Future  implementations  of  the  game  could  have  these  removed  to  see  if games  like  these  can  take  the  next  step  and  go  beyond  breaking  down  barriers  between people.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-122504
Date January 2016
CreatorsSpruyt, Jon, Ku, Dennis
PublisherUmeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Master (INFSPM) ; SPM 2016.19

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