<p>A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. Snow buildup is implemented on a height mapped terrain.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:ntnu-9815 |
Date | January 2009 |
Creators | Eidissen, Robin |
Publisher | Norwegian University of Science and Technology, Department of Computer and Information Science, Institutt for datateknikk og informasjonsvitenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
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