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Hra Sokoban a umělá inteligence / Sokoban game and artificial intelligence

The thesis is focused on solving the Sokoban game using artificial intelligence algorithms. The first part of the thesis describes the Sokoban game, state space and selected state space search methods. In the second part selected methods were implemented and graphic user interface was created in the Python environment. Comparative experiments were executed in the final part.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:442845
Date January 2021
CreatorsŽlebek, Petr
ContributorsŠoustek, Petr, Dvořák, Jiří
PublisherVysoké učení technické v Brně. Fakulta strojního inženýrství
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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