The thesis is focused on solving the Sokoban game using artificial intelligence algorithms. The first part of the thesis describes the Sokoban game, state space and selected state space search methods. In the second part selected methods were implemented and graphic user interface was created in the Python environment. Comparative experiments were executed in the final part.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:442845 |
Date | January 2021 |
Creators | Žlebek, Petr |
Contributors | Šoustek, Petr, Dvořák, Jiří |
Publisher | Vysoké učení technické v Brně. Fakulta strojního inženýrství |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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