This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpolation to find smooth edges. The method has as goal to be used with normal mapping to improve the performance and give a better result with a low polygonal count. To do this the lines located on the silhouette of a model is interpolated to find a curve that is used as clipping frame in the stencil buffer. This method is able to modify the silhouette for the better. The amount of interpolation is rather limited.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-1035 |
Date | January 2006 |
Creators | Lindström, Kristian |
Publisher | Högskolan i Skövde, Institutionen för kommunikation och information, Skövde : Institutionen för kommunikation och information |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/postscript, application/pdf |
Rights | info:eu-repo/semantics/openAccess, info:eu-repo/semantics/openAccess |
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