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Realistické zobrazování voxelových scén v reálném čase / Real-Time Photorealistic Rendering of Voxel Scenes

The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graphics card. This work explains the fundamentals of realistic rendering and voxel representation of visual data. It also presents selected hierarchical structures usable for acceleration and describes the desing of a solution focusing on the representation of voxel data and their rendering. The thesis describes libraries created as part of the project and algorithms. It also evaluates time and memory requirements of the application along with graphical output.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:449179
Date January 2021
CreatorsFlajšingr, Petr
ContributorsMatýšek, Michal, Milet, Tomáš
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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