By using existing knowledge from the game community, which have had a long experience from game artificial intelligence, and new research from the field of artificial intelligence I have implemented REACT, a crowd simulation system for visual effects. REACT is based on high-level behaviour that uses an underlying layer of low-level behaviour. The high-level capabilities gives the digital character means to reasoning about how to achieve certain goals based on a knowledge base of rules and facts that are present in the virtual world. This gives the digital character a degree of autonomous intelligent behaviour. REACT is designed to integrate directly into the 3D animation package Maya as a plug-in. This means that the animators can continue to animate their characters via their animation package of choice, rather than having to learn a new technology. In addition, many animators are already familiar with the workflow of Maya, so learning curves are reduced. REACT is already in use in the visual effects industry where it has proven itself to be a worthy competitor to the existing systems on the market.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-4737 |
Date | January 2004 |
Creators | Limsäter, Fredrik |
Publisher | Linköpings universitet, Institutionen för teknik och naturvetenskap, Institutionen för teknik och naturvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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