When considering the operation of an Unmanned Aerial Vehicle (UAV) or an Unmanned Ground Vehicle (UGV), such problems as landing site estimation or robot path planning become a concern. Deciding if an area of terrain has a level enough slope and a wide enough area to land a Vertical Take Off and Landing (VTOL) UAV or if an area of terrain is traversable by a ground robot is reliant on data gathered from sensors, such as cameras. 3-D models, which can be built from data extracted from digital cameras, can help facilitate decision making for such tasks by providing a virtual model of the surrounding environment the system is in. A stereo vision system utilizes two or more cameras, which capture images of a scene from two or more viewpoints, to create 3-D point clouds. A point cloud is a set of un-gridded 3-D points corresponding to a 2-D image, and is used to build gridded surface models. Designing a stereo system for distant terrain modeling requires an extended baseline, or distance between the two cameras, in order to obtain a reasonable depth resolution. As the width of the baseline increases, so does the flexibility of the system, causing the orientation of the cameras to deviate from their original state. A set of tools have been developed to generate 3-D point clouds from rigid and flexible stereo systems, along with a method for applying corrections to a flexible system to regain distance accuracy in a flexible system. / Master of Science
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/36426 |
Date | 07 January 2010 |
Creators | Short, Nathaniel Jackson |
Contributors | Electrical and Computer Engineering, Abbott, A. Lynn, Broadwater, Robert P., Kochersberger, Kevin B. |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Detected Language | English |
Type | Thesis |
Format | application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
Relation | Short_NJ_T_2009.pdf |
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