This thesis investigates how we can develop useful mobile applications. It is based on a development project called ‘The Time Machine’. The work consisted of a literature study, an expert evaluation and a user test of the app the Time Machine. Based on these studies I conclude that the starting point for creating a useful mobile application is to find a problem, the basic concept and expressing the idea of the application in a good way for the user so he/she understands why the idea is valuable and why he/she needs it in their lives. This factor and a suitable design, according to the users needs and behaviour, are important pieces in the puzzle that answers the questions regarding a useful mobile application. The application also needs to run on a system that works well on different platforms. An appreciated application may create a domino effect with users recommending the application to friends and on websites.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-81174 |
Date | January 2013 |
Creators | Hermansson, Cajsa-Tora |
Publisher | Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Master (INFSPM) ; 2013.11 |
Page generated in 0.0015 seconds