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The difficulties in developing useful mobile applications : Guidelines for app developers in cross media platforms

This thesis investigates how we can develop useful mobile applications. It is based on a development project called ‘The Time Machine’. The work consisted of a literature study, an expert evaluation and a user test of the app the Time Machine. Based on these studies I conclude that the starting point for creating a useful mobile application is to find a problem, the basic concept and expressing the idea of the application in a good way for the user so he/she understands why the idea is valuable and why he/she needs it in their lives. This factor and a suitable design, according to the users needs and behaviour, are important pieces in the puzzle that answers the questions regarding a useful mobile application. The application also needs to run on a system that works well on different platforms. An appreciated application may create a domino effect with users recommending the application to friends and on websites.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-81174
Date January 2013
CreatorsHermansson, Cajsa-Tora
PublisherUmeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Master (INFSPM) ; 2013.11

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