Return to search

Creativity Analysis and Motivation Study of Game Modification Creators

Modification(MOD) is a term generally applied to personal computer games, especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and require the user to have the original release in order to run.
We use Creativity Theory as the study framework, and divide it into four parts- Domain-Relevant Skills, Creativity-Relevant Processes, Task Motivation, and Social Environment to analyze. We collect the MOD creators¡¦ thoughts and reflections as text.
From this thesis we can learn:
1. What computer games are popular that game players would like to create the modifications with it in Taiwan and China ?
2. What kinds of themes that MOD creators would like to use?
3. What are the MOD creators¡¦ internal and external motivations?
4. How the social environment influences the MOD creators?
Finally, We will discuss the effect of social environment on domain-relevant skills, creativity-relevant processes and task motivation. Modifications can help original computer games to continue life and even improve the richness of the game content. It would become the trend that game company supports the game editor in the future. The cost of game development could be reduced by creating with MOD creators and test with MOD players.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0902111-165102
Date02 September 2011
CreatorsLai, Chun-I
ContributorsFen-Hui Lin, Hsin-Hui Lin, Feng-Yuan Kuo
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0902111-165102
Rightsuser_define, Copyright information available at source archive

Page generated in 0.0023 seconds