Video games structure play as performance in both the virtual and the physical space. On the one hand, the player encounters game worlds as virtual stages to act upon. On the other hand, the game world stages the player and re-frames the play space. This essay sets out to suggest some of the elements that are at work in this dualism of games as performative media. The two key elements here are the mediation of the game environment and the transformation of the player through virtual puppetry. Both cases will be argued with a focus on spatiality in performance.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4273 |
Date | January 2010 |
Creators | Nitsche, Michael |
Contributors | Calleja, Gordon (Response) |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 4 (2010), S. 110 - 129 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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