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Playing on the plane of immanence : notes on the resonance between body and image in music video games

In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a characteristic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the resonance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspective of a temporal ontology of the image, taking particular account of the structuring power of the interface and its subject positioning aspects.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4276
Date January 2010
CreatorsWiemer, Serjoscha
ContributorsCalleja, Gordon (Response)
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeArticle
Formatapplication/pdf
SourceDigarec Series, 4 (2010), S. 166 - 195
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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