This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4302 |
Date | January 2010 |
Creators | Günzel, Stephan, Liebe, Michael, Mersch, Dieter |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 4 (2010), S. 016 - 035 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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