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Logic and structure of the computer game

This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4302
Date January 2010
CreatorsGünzel, Stephan, Liebe, Michael, Mersch, Dieter
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeArticle
Formatapplication/pdf
SourceDigarec Series, 4 (2010), S. 016 - 035
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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