In a common description, to play a game is to step inside a concrete or metaphorical magic circle where special rules apply. In video game studies, this description has received an inordinate amount of criticism which the paper argues has two primary sources: 1. a misreading of the basic concept of the magic circle and 2. a somewhat rushed application of traditional theoretical concerns onto games. The paper argues that games studies must move beyond conventional criticisms of binary distinctions and rather look at the details of how games are played. Finally, the paper proposes an alternative metaphor for game-playing, the puzzle piece.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:2455 |
Date | January 2008 |
Creators | Juul, Jesper |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | InProceedings |
Format | application/pdf |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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