This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two games has been made to emphasize the numerous possible ways of perception of video games.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:2457 |
Date | January 2008 |
Creators | Glashüttner, Robert |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | InProceedings |
Format | application/pdf |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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