This thesis explores the addition of Artificial Intelligence (AI) capability to the Delta3D Gaming and Simulation engine developed at the Naval Postgraduate School. A look at what types of AI capabilities exist and their potential to add value to the project is presented. This look includes the use of specific AI technologies, such as State Machines and Pathfinding, as well as the potential use of existing open source packages. One growing trend in the commercial game industry is the use of AI Middleware packages, allowing developers to buy what technologies they need and reduce development time. This thesis covers the link between AI and animation, specifically comparing how animation is handled by Delta3D and UnrealEngine. One final area covered is the use of scripting to generate behaviors within a game or simulation. Again, UnrealEngine, specifically UnrealScript, is considered as a potential model for a scripting language based on the Python programming language. Python was chosen based on its integration with the underlying C++ base code. By following the game industry's lead, one has a pool of potential options and avoids attempting to reinvent the wheel.
Identifer | oai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2561 |
Date | 09 1900 |
Creators | Mueller, Aaron J. |
Contributors | Darken, Christian J., Pfeiffer, Karl D., Naval Postgraduate School |
Publisher | Monterey, California. Naval Postgraduate School |
Source Sets | Naval Postgraduate School |
Detected Language | English |
Type | Thesis |
Format | xiv, 53 p. : ill. (some col.) ;, application/pdf |
Rights | Approved for public release, distribution unlimited |
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