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Volumetrické efekty akcelerované na GPU / Volumetric Efects Accelerated on GPU

This thesis deals with simulation and rendering of fluid based volumetric effects, especially effect of fire and smoke. Computations are accelerated on graphics card using modern graphics API with motivation to achieve realistic visual results as well as physically correct calculations. Implemented volumetric effects are distributed as dynamic library which allows addition of these effects to existing applications.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:363794
Date January 2017
CreatorsKubovčík, Tomáš
ContributorsTóth, Michal, Starka, Tomáš
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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