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Kriget i landet långt borta : En historiebruksanalys av spelet Valkyria Chronicles / The war in the land far away : an analysis of the use of history in the video games Valkyria Chronicles

This study seeks to analyze the japanese role-playing video game Valkyria Chronicles. Since the game uses a fictionalized european scene of World War 2 as its setting, it is an interesting object for analysis. The work is done through using the theoretical framework of the use of history as developed by Peter Aronsson among others and Occidentalism, or the representation of the west. The study shows that while the context in which the game’s events occurs in is fictional, the events are heavily influenced by WW2 and fits into categories of history use such as monumental use and furthermore is employed in a way which works in a way to relate the events to a japanese audience by the frequent and heavy use of moral appeal. The occidental tendencies are found in the disdain for metropolitan culture the game displays, and the favoring of the rural milieu

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-77353
Date January 2018
CreatorsErnberg, Nicklas
PublisherLinnéuniversitetet, Institutionen för kulturvetenskaper (KV)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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