This essay’s main purpose is to analyze the historical facts and data that are presented to the player during the game’s main missions and their use of history. This will mainly be done through source criticism of the historical events that occured during the great war’s time era and trying to connect these events with the ones in the missions. However this turned out to be harder than expected because no dates are presented in the game and rerely the exact geagraphic location so alot of research about the different battles of the war had to be done to complete this task. Even though most of the ”hard facts” such as when the battles takes place are accurate, there are some less impactful facts on a lower level such as characteristics of vehicles and weapons that hurts the historical authenticity by a tiny fraction but increases the player experience by alot. The conclusion, of what I managed to analyze from the game, is that alot of apects of the game is made out of pure comercial intentions. That’s not necessarily a bad thing since more people are therefor willing to buy the game and experience the great war, but the the facts that the players encounters seems to aim to satisfy historical stereotypes. Overall it’s a relatively historical corretct game in the sense of historical authenticity and the intentionally exaggerated stereotypes does not have much of an impact on the storytelling and as a player you rarely even notice, it rather makes the game more playable and enjoyable.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hh-39203 |
Date | January 2019 |
Creators | Svensson, Philip |
Publisher | Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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