With the development of both hardware and software, video games are evolving rapidly. Now that video games have achieved near-cinematic visuals, the market for video games is growing, and the number of players is increasing. In addition to the stunning features of video games, at the heart of serious games, they are used as a medium to spread knowledge and teach players something. The main teaching topic in this research is a piece of knowledge in the eight trigrams, one of the traditional cultural symbols of China. The focus is on the effectiveness of using games to convey cultural knowledge. There are cultural barriers between different countries because of different histories and languages, but the spread of cultural understanding can help people from different cultures better understand each other. However, the learning of different cultures is not compulsory, because cultural knowledge from other countries will not affect people's basic life, so in most countries in the world, cultural learning does not belong to the category of primary education. Due to their worldwide presence, video games, through incorporation of cultural themes and ideas into the game, can achieve promotion of this knowledge.
Identifer | oai:union.ndltd.org:wpi.edu/oai:digitalcommons.wpi.edu:etd-theses-2385 |
Date | 15 May 2020 |
Creators | Chen, Tianze |
Contributors | Charles L. Sheldon, Advisor |
Publisher | Digital WPI |
Source Sets | Worcester Polytechnic Institute |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Masters Theses (All Theses, All Years) |
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