Orbital is a virtual reality gaming experience designed to explore the use of traditional narrative structure to enhance immersion in virtual reality. The story structure of Orbital was developed based on the developmental steps of 'The Hero's Journey,' a narrative pattern identified by Joseph Campbell. Using this standard narrative pattern, Orbital is capable of immersing the player quickly and completely for the entirety of play time. / Master of Fine Arts / <i>Orbital</i> is a virtual reality video game, in which an astronaut must navigate an asteroid field and reach a nearby space station prior to running out of fuel. The control of this astronaut was bound to a player’s head mounted display, which tracked the direction a player was looking and placed the player in the immersive experience. This experience was designed as an exploration of how traditional long-form narrative structure (films/books) could be applied to a short virtual reality experience. In the hope that it could provide a more immersive experience for the player. The story structure of <i>Orbital</i> was developed based on the developmental steps of ‘The Hero’s Journey,’ a narrative pattern identified by Joseph Campbell. Using this standard narrative pattern, <i>Orbital</i> is capable of immersing the player quickly and completely for the entirety of play time.
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/74396 |
Date | 19 January 2017 |
Creators | Yourshaw, Matthew Stephen |
Contributors | Art and Art History, Webster, Dane, Paterson, Simone W., Tucker, Thomas J. |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Detected Language | English |
Type | Thesis |
Format | ETD, application/pdf, application/octet-stream |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
Relation | https://wayback.archive-it.org/5315/*/http://www.matthewyourshaw.com/orbital-a-graduate-thesis/ |
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