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Generování a zobrazování rozsáhlých voxelových scén / Generating and Rendering of Large Voxel-Based Scenes

This thesis focuses on creating an application for procedural generation and visualisation of a volumetric terrain using the OpenGL library. The terrain is considered to be mostly static, however with a possibility of modification of individual voxels. The project seeks a compromise between rendering performance and the aesthetics. The design is led in a way so that it could be further used as a foundation for a game. An emphasis is put on accelerating used methods on the GPU.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:399205
Date January 2019
CreatorsČejchan, Daniel
ContributorsMilet, Tomáš, Matýšek, Michal
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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