Military War Gaming has developed from the chess-like games to the elaborate computer simulations of today, using high-speed, general-purpose, digital computers. This Research Report will briefly review modern war-game developments with emphasis on real-time training systems. The application of system dynamics techniques developed by Jay W. Forrester to war-game modeling is explored. A simple destroyer versus submarine model is developed. Results indicate that the system dynamics modeling technique is a powerful and effective tool. However, the Dynamo language could be substantially improved by a more powerful logical statement capability.
Identifer | oai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:rtd-1040 |
Date | 01 January 1973 |
Creators | Amico, G. Vincent |
Publisher | Florida Technological University |
Source Sets | University of Central Florida |
Language | English |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Retrospective Theses and Dissertations |
Rights | Written permission granted by copyright holder to the University of Central Florida Libraries to digitize and distribute for nonprofit, educational purposes. |
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