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Implementace algoritmu Seamless Patches for GPU-Based Terrain Rendering / Seamless Patches for GPU-Based Terrain Rendering Algorithm Implementation

This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of detail. It describes two currently most used graphical application interfaces and high-level libraries that use them and summarizes principles and features of several level-of-detail algorithms for terrain rendering. In more detail it then describes the implementation of Seamless patches for GPU-based terrain rendering algorithm.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:412848
Date January 2011
CreatorsJozefov, David
ContributorsPolok, Lukáš, Bartoň, Radek
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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