This paper analyzes the potentialities of interactive sound design - especially in computer games. It follows the bachelor thesis "Sound Design in Computer Games", which was aimed at the technical aspects of the process. The goal of this paper is to analyze new approaches and possibilities that come with interactive sound design, as well as the impact of these possibilities on viewers or players.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:364441 |
Date | January 2016 |
Creators | Oramus, Tomáš |
Contributors | NEUBAUER, Petr, KOPECKÝ, Lubor |
Publisher | Akademie múzických umění v Praze.Filmová a televizní fakulta. Knihovna |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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