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Fog Computing with Go: A Comparative Study

The Internet of Things is a recent computing paradigm, de- fined by networks of highly connected things – sensors, actuators and smart objects – communicating across networks of homes, buildings, vehicles, and even people. The Internet of Things brings with it a host of new problems, from managing security on constrained devices to processing never before seen amounts of data. While cloud computing might be able to keep up with current data processing and computational demands, it is unclear whether it can be extended to the requirements brought forth by Internet of Things.
Fog computing provides an architectural solution to address some of these problems by providing a layer of intermediary nodes within what is called an edge network, separating the local object networks and the Cloud. These edge nodes provide interoperability, real-time interaction, routing, and, if necessary, computational delegation to the Cloud.
This paper attempts to evaluate Go, a distributed systems language developed by Google, in the context of requirements set forth by Fog computing. Similar methodologies of previous literature are simulated and benchmarked against in order to assess the viability of Go in the edge nodes of Fog computing architecture.

Identiferoai:union.ndltd.org:CLAREMONT/oai:scholarship.claremont.edu:cmc_theses-2455
Date01 January 2016
CreatorsButterfield, Ellis H
PublisherScholarship @ Claremont
Source SetsClaremont Colleges
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceCMC Senior Theses
Rights© 2016 Ellis H Butterfield, default

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