This thesis describes the development of a distributed occlusion culling solution for complex
generic scenes. Moving these calculations onto a second computer should decrease
the load on the actual rendering system and therefore allow higher framerates. This work
includes an introduction to parallel rendering systems and discussion of suitable culling algorithms.
Based on these parts, a client-server system for occlusion culling is developed.
The test results of a prototypical implementation form the last part of this thesis.
Identifer | oai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:18679 |
Date | 18 December 2006 |
Creators | Domaratius, Uwe |
Contributors | Technische Universität Chemnitz |
Source Sets | Hochschulschriftenserver (HSSS) der SLUB Dresden |
Language | English |
Detected Language | English |
Type | doc-type:masterThesis, info:eu-repo/semantics/masterThesis, doc-type:Text |
Rights | info:eu-repo/semantics/openAccess |
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