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Aprendizagem da l?ngua japonesa apoiada por ferramentas computacionais: estudo e desenvolvimento do jogo Karuchā Ships Invaders / Japanese language learning supported by computational tools: study and development of karuchā ships invaders game

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Previous issue date: 2014-02-24 / Conselho Nacional de Desenvolvimento Cient?fico e Tecnol?gico / The use of technology tools for teaching and learning has grown increasingly in our daily life. In
this context, a branch that has had tremendous growth is the area of teaching and learning
language through computational tools. The study of CALL (Computer Assisted Language
Learning), accomplished in this research, aims to evaluate existing tools in this context, focused
specifically on the Japanese language; and from this study, accomplish the development of a new
computational tool that can assist teaching/learning of the Japanese language. As results, we
present a wide survey on the subject in various technologies/devices, as well as the complete
development process of a new tool, the Karuchā Ships Invaders game, that proposes to teach
basic concepts of the language, blended with entertainment, and still, focusing on the Brazilian
students of Japanese language audience. We will present all the concept phases of the game and
its evolution through the research, as well as an interface evaluation. Still, we present proposal
and validation of a method to evaluate motivational aspects of computational tools with
educational focus, and results extracted from an experiment accomplished with prospective users / O uso de ferramentas tecnol?gicas para apoiar o processo de ensino-aprendizagem de diversas
?reas do conhecimento ? not?rio e vem crescendo a cada dia, inclusive, no contexto de
aprendizado de idiomas. O estudo de Aprendizado de Idioma com Aux?lio de Computador
Computer Assisted Language Learning (CALL) realizado nesta pesquisa teve o intuito de
avaliar as ferramentas existentes nesse contexto, focadas especificamente no idioma japon?s e, a
partir desse estudo, realizar o desenvolvimento de uma nova ferramenta que auxilie o ensino da
l?ngua japonesa. Como resultados, apresentamos um abrangente levantamento sobre o tema nas
mais diversas tecnologias, bem como, descrevemos todos os passos do desenvolvimento do jogo
Karuchā Ships Invaders, que se prop?e a ensinar conceitos b?sicos do idioma, mesclando-se ao
entretenimento, ainda com foco no p?blico de estudantes brasileiros de japon?s. Ser?o
apresentadas as fases de concep??o do jogo e sua evolu??o ao longo da pesquisa, bem como a
avalia??o de sua interface. Ainda, apresentamos um m?todo para avaliar aspectos motivacionais
de ferramentas computacionais com foco educacional e resultados de um experimento realizado
com usu?rios em perspectiva

Identiferoai:union.ndltd.org:IBICT/oai:repositorio.ufrn.br:123456789/18110
Date24 February 2014
CreatorsMarciano, Juvane Nunes
ContributorsCPF:07276721779, Campos, Andr? Mauricio Cunha, CPF:00761944700, http://lattes.cnpq.br/7154508093406987, Lucena, Marcia Jacyntha Nunes Rodrigues, CPF:80700772472, http://lattes.cnpq.br/7982148962089986, Sampaio, F?bio Ferrentini, CPF:79278043753, http://lattes.cnpq.br/6414560125584607, Miranda, Leonardo Cunha de
PublisherUniversidade Federal do Rio Grande do Norte, Programa de P?s-Gradua??o em Sistemas e Computa??o, UFRN, BR, Ci?ncia da Computa??o
Source SetsIBICT Brazilian ETDs
LanguagePortuguese
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/publishedVersion, info:eu-repo/semantics/masterThesis
Formatapplication/pdf
Sourcereponame:Repositório Institucional da UFRN, instname:Universidade Federal do Rio Grande do Norte, instacron:UFRN
Rightsinfo:eu-repo/semantics/openAccess

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