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Kadrinės ir skeletinės animacijos metodų palyginimas ir jų taikymas praktikoje / Frame and Skeletal Animation Techniques' Comparison and Implementation

Modern technology and computer science is spreading and developing very fast. The use and facilities evolve too. One of the fields where computer science is widely used – computer games. Computer animation makes games more interactive and attractive to the user. The purpose of this project was to review and analyze the animation techniques used in modern games development. Review file formats witch are used in computer games to store game objects and animation data. Try to point out the strengths and weaknesses of animation techniques. Main attention was committed to skeletal and key frame animation. Implement skeletal and key frame animation techniques.

Identiferoai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2006~D_20060606_232857-71695
Date06 June 2006
CreatorsBalzaris, Tomas
ContributorsBareiša, Eduardas, Mockus, Jonas, Maciulevičius, Stasys, Plėštys, Rimantas, Barauskas, Rimantas, Telksnys, Laimutis, Blažauskas, Tomas, Pranevičius, Henrikas, Jasinevičius, Raimundas, Kaunas University of Technology
PublisherLithuanian Academic Libraries Network (LABT), Kaunas University of Technology
Source SetsLithuanian ETD submission system
LanguageLithuanian
Detected LanguageEnglish
TypeMaster thesis
Formatapplication/pdf
Sourcehttp://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060606_232857-71695
RightsUnrestricted

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