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Dynamic Strategy Generation in Computer Games using Artificial Immune Systems

This thesis investigates the use of an Artificial Immune System as a method for dynamically creating computer game strategies in a non deterministic environment

Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OGU.10214/3289
Date23 January 2012
CreatorsSlocket, John
ContributorsKremer, Stefan
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
LanguageEnglish
Detected LanguageEnglish
TypeThesis

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