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Organic Board Games with Tangible Tiles: interaction methods for small hexagonal tiles

The keyboard and mouse have dominated human-computer interaction for over twenty years. Much effort has been made to break away from this paradigm by creating novel interaction systems and techniques. This thesis presents a system with small hexagonally shaped cardboard tiles called Organic Board Games, along with methods of interaction for these tiles. Tiles are used as a means for controlling and interfacing with abstract objects in a computer system. Particular attention is given to controlling games with the tiles, as some of the original motivation for the system was from the board game Settlers of Catan.

The many design considerations for Organic Board Games are discussed; prototype implementations that were constructed are presented and critiqued, and observations are made regarding these systems' applicability to interface design. Several proposals are presented for the system's evaluation and development beyond the example implementations. / Thesis (Master, Computing) -- Queen's University, 2009-04-25 13:23:44.451

Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:OKQ.1974/1817
Date27 April 2009
CreatorsRooke, Michael
ContributorsQueen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.))
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
LanguageEnglish, English
Detected LanguageEnglish
TypeThesis
Format1053785 bytes, application/pdf
RightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
RelationCanadian theses

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