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Action Recognition Through Action Generation

This thesis investigates how a robot can use action generation mechanisms to recognize the action of an observed actor in an on-line manner i.e., before the completion of the action. Towards this end, Dynamic Movement Primitives (DMP), an action generation method proposed for imitation, are modified to recognize the actions of an actor. Specifically, a human actor performed three different reaching actions to two different objects. Three DMP&#039 / s, each corresponding to a different reaching action, were trained using this data. The proposed method used an object-centered coordinate system to define the variables for the action, eliminating the difference between the actor and the robot. During testing, the robot simulated action trajectories by its learned DMPs and compared the resulting trajectories against the observed one. The error between the simulated and the observed trajectories were integrated into a recognition signal, over which recognition was done. The proposed method was applied on the iCub humanoid robot platform using an active motion capture device for sensing. The results showed that the system was able to recognize actions with high accuracy as they unfold in time. Moreover, the feasibility of the approach is demonstrated in an interactive game between the robot and a human.

Identiferoai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12612306/index.pdf
Date01 August 2010
CreatorsAkgun, Baris
ContributorsSahin, Erol
PublisherMETU
Source SetsMiddle East Technical Univ.
LanguageEnglish
Detected LanguageEnglish
TypeM.S. Thesis
Formattext/pdf
RightsTo liberate the content for public access

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