Return to search

Physically Interactive Educational Game Design For Children: Defining Design Principles

Physically Interactive Games (PIGs) have emerged as a new game genre and
potential as an educational tool in classrooms. In PIGs, children are allowed to
interact with game environment and solving problems by using their bodily
movements and voices without using mouse or keyboard by being active physically
and cognitively. Designing PIGs is critical and difficult process because it is vital
that educational content and entertainment parts of a game should be balanced
properly considering interaction between children and game environment.
The current dissertation aims to explore principles of designing and
developing physically interactive educational games for children. Mainly, qualitative
data collection techniques were used in the study. Also, Reeves&rsquo / Development
Research Model was administered under the Design-Based Research.
Both Mathematics and Physical Education subjects were integrated within the
game environments. Totally four physically interactive games were designed and
developed. During the design and development phases, field experts, subject-matter
experts and children&rsquo / s expectations, needs and recommendations were taken into
account.
During the development phase, 5 teachers with 3 Mathematics and 2 Physical
Education teachers as subject matter experts participated to the study. Also, 10
v
children with 5 boys and 5 girls participated to the design phase. In the
implementation phase, 30 children with 17 boys and 13 girls participated in Pilot
Implementation and 50 children with 27 boys and 23 girls participated to the Final
Implementation phase.
The study revealed that camera screen was the main deterministic factor in
order to play physically interactive educational games properly. Girls and boys had
different considerations about the developed games. The bigger camera screen
physically interactive games had, the higher motivation children had during
gameplay. At the end of the study, design principles of physically interactive
educational games were defined.

Identiferoai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12613972/index.pdf
Date01 December 2011
CreatorsInal, Yavuz
ContributorsCagiltay, Kursat
PublisherMETU
Source SetsMiddle East Technical Univ.
LanguageEnglish
Detected LanguageEnglish
TypePh.D. Thesis
Formattext/pdf
RightsTo liberate the content for METU campus

Page generated in 0.0019 seconds