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Compiler Support for Vector Processing on OpenGL ES 2.0 Programs

This thesis describes the development of a compiler for OpenGLES 2.0 programs for a novel GPU. This work is a part of a larger project to develop a low-power GPU for embedded systems.
Our compiler has been developed in the LLVM compiler infrastructure. The present thesis focuses on three areas of the compiler: 1) making corrections and improvements to an existing graphics shading language parser, 2) augmenting LLVM¡¦s bit-code format to support the new information from the shading language, and 3) modifying LLVM¡¦s backend to support this augmented bit-code. Much of this work is related to supporting the matrix and vector primitive data types found in OpenGL¡¦s GLSL shading language.
In conjunction with several other theses, as listed in the text, this work achieves a working basic compiler for GLSL code on our new GPU. Continuing work by future researchers is necessary to make the compiler more robust and optimized.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0902110-174242
Date02 September 2010
CreatorsHuang, Kuo-An
ContributorsSteve W. Haga, Ming-Chao Chiang, Shen-Fu Hsiao
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0902110-174242
Rightsrestricted, Copyright information available at source archive

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