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Slice-Based Water Simulation for Breaking Waves

The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then integrating these 2D simulation results into a 3D shape. We first simulate a 2D wave by a 2D Navier-Stokes solver to obtain the varying of ocean. Then, we combine VOF (Volume of fluid) with a new reconstruct free surface method that is a fast 2D simulation. We use linear interpolation with noise function to construct a complete 3D ocean simulation from these 2D simulations. By doing these, one can reduce the computation time and achieve better efficiency.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0904109-155255
Date04 September 2009
CreatorsWu, Jyun-ming
ContributorsTong-Yee Lee, Tain-Chi Lu, Yung-Yu Chuang, Chung-Nan Lee, John Y. Chiang
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-155255
Rightswithheld, Copyright information available at source archive

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