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Humanoid Robot Behavior Emulation and Representation

The objective of the thesis is utilizing body sensing technology to develop a more intuitive and convenient way to control robots. The idea is to build a body sensing control system based on Kinect framework. Through Kinect, users from different age groups can achieve the desired purposes through motion demonstration without complicated programming. The system can accurately calculate angle change from users¡¦ gestures in a motion and identify key-postures which can compose an emulation motion similar to the presenting one. In other words, from analyzing these key postures, the demonstrated behaviors are able to be represented internally. Therefore, the system, consisting of a kinematics computational module and a representation algorithm, not only provides the function of behavior emulation but also behavior representation. By representation algorithm, the system extracts the features of combined behaviors. Besides, with the modular programming methodology, different behaviors can be reorganized to generate new behaviors based on the set of key poses represented by the extracted features. The application implemented in this system is within the OpenNI and NITE environment. OpenNI is used to retrieve information that the Kinect captured. NITE is used to track the user skeleton. The system is demonstrated by a play of ¡§Tai-Ji-Advancer¡¨ and at http://www.youtube.com/watch?v=cSYS49JKVAA.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0912112-163448
Date12 September 2012
CreatorsZheng, Yu-An
ContributorsTsung-Chuan Huang, Kao-Shing Hwang, Yu-Jen Chen, Tsang-Ling Sheu
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0912112-163448
Rightsunrestricted, Copyright information available at source archive

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