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Normality in videogames and the ‘Avalanche of Numbers’

Normality is one of the defining categories of our society. Statistics of all kinds play a crucial part in establishing the normal. Computers, on the other hand, have a very close connection to statistics as the digital world is a statistical one in itself. In a multitude of games statistics are used as an element of gameplay. In this perspective, games can be regarded as a training in self-normalization. However, it is still questionable whether this leads to a genuine production of normality.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:3323
Date January 2009
CreatorsBöhme, Stefan
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeArticle
Formatapplication/pdf
SourceDIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforumder Deutschen Gamestage ; Quo Vadis 2008 und 2009 / herausgegeben von Stephan Günzel, Michael Liebe und Dieter Mersch. - Universitätsverlag Potsdam, 2009. - S. 116 - 127
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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