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The medial form of computer games

The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a categorical approach that defines the condition of possible actions that are determined by the program, but that can only be perceived as aesthetic features.

Identiferoai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:3324
Date January 2009
CreatorsGünzel, Stephan, Liebe, Michael, Mersch, Dieter
PublisherUniversität Potsdam, Philosophische Fakultät. Institut für Künste und Medien
Source SetsPotsdam University
LanguageEnglish
Detected LanguageEnglish
TypeArticle
Formatapplication/pdf
SourceDIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforumder Deutschen Gamestage ; Quo Vadis 2008 und 2009 / herausgegeben von Stephan Günzel, Michael Liebe und Dieter Mersch. - Universitätsverlag Potsdam, 2009. - S. 032 - 044
Rightshttp://opus.kobv.de/ubp/doku/urheberrecht.php

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