Return to search

A Game Theoretical Approach to Constrained OSNR Optimization Problems in Optical Networks

Optical signal-to-noise ratio (OSNR) is considered as the dominant performance parameter at the physical layer in optical networks. This thesis is interested in control and optimization of channel OSNR by using optimization and game-theoretic approaches, incorporating two physical constraints: the link capacity constraint and the channel OSNR target.

To start, we study OSNR optimization problems with link capacity constraints in single point-to-point fiber links via two approaches. We first present a framework of a Nash game between channels towards optimizing individual channel OSNR. The link capacity constraint is imposed as a penalty term to each cost function. The selfish behavior in a Nash game degrades the system performance and leads to the inefficiency of Nash equilibria. From the system point of view, we formulate a system optimization problem with the objectives of achieving an OSNR target for each channel while satisfying the link capacity constraint. As an alternative to study the efficiency of Nash equilibria, we use the system framework to investigate the effects of parameters in cost functions in the game-theoretic framework.

Then extensions to multi-link and mesh topologies are carried out. We propose a partition approach by using the flexibility of channel power adjustment at optical switches. The multi-link structure is partitioned into stages with each stage being a single sink. By fully using the flexibility, a more natural partition approach is applied to mesh topologies where each stage is a single link. The closed loop in mesh topologies can be unfolded by selecting a starting link. Thus instead of maximization of channel OSNR from end to end, we consider minimization of channel OSNR degradation between stages. We formulate a partitioned Nash game which is composed of ladder-nested stage Nash games.

Distributed algorithms towards the computation of a Nash equilibrium solution are developed for all different game frameworks. Simulations and experimental implementations provide results to validate the applicability of theoretical results.

Identiferoai:union.ndltd.org:TORONTO/oai:tspace.library.utoronto.ca:1807/17476
Date17 July 2009
CreatorsPan, Yan
ContributorsPavel, Lacra
Source SetsUniversity of Toronto
Languageen_ca
Detected LanguageEnglish
TypeThesis

Page generated in 0.0021 seconds