Development of Distributed Visual Simulation Pilot Training System and its Real-Time Dynamic Model / 分散式即時動態視覺模擬操控訓練系統之研發

碩士 / 國立交通大學 / 電機與控制工程系 / 88 / The aim of this thesis is to implement a distributed visual simulation pilot training system with real-time dynamic model for aircraft and tank. we will construct virtual-reality scene(VR scene) for aircraft and tank, and develop real-time tank dynamic model. Then we integrate the VR scene, real-time dynamic module, stewart platform, and force-feedback joystick into a integrated pilot training system by distributed softeware framework and network communication. Following, we will describe VR Scene, real-time dynamic, and system integration separately.
In construction of the VR scene, this thesis adopted the Coryphaeus Software, Inc. (CSI) Visual Simulation Product Suite as real-time visual simulation application development tools. Thus, we can decrease the requirement of theoretical VR background, and focus our concentration on the development of tank dynamic model and the distributed softeware framework under VR scene.
In development of dynamic model, this paper first proposes a software framework of a pilot training system. Then we implement a prototype of the pilot training system by using this software framework. This thesis also proposes a dynamic simulation module for tank and multi-wheel vehicle. In order to take the effect from the suspension system of the tank into consideration, the dynamic module not only get driving commands from pilot but also acquire terrain information from the VR scene.
In system integration, we use Share Memory, IPC, Socket, File Processing functionality from IRIX Operating System to develop previous proposed software framework and other communication modules in the framework. Because of the concept of communication modules, we can not only increase the expansibility of the pilot training system but also change the configuration dynamically.
1.1 研究動機
1.2 文獻回顧
1.3 虛擬實境場景簡介
1.4 實驗設備系統介紹
1.5 論文架構
第二章 Coryphaeus及場景發展介紹
2.1 OpenGL及IRIS Performer簡介
2.1.1 OpenGL簡介
2.1.2 IRIS Performer簡介
2.2 Coryphaeus簡介
2.3 DWB - 物件編修
2.4 EzT - 地形、地物編修
2.5 EzS - 場景參數設定
2.6 發展流程
第三章 飛機操控模擬訓練系統
3.1 飛機操控模擬訓練系統之架構
3.2 飛機場景製作
3.2.1 地形及地物
3.2.2 飛機物件
3.2.3 儀表顯示
3.2.4 飛機場景畫面之成果展示
3.3 飛機動態模型
第四章 戰車操控模擬訓練系統
4.1 戰車操控模擬訓練系統之架構
4.2 戰車場景之製作
4.2.1 地形、地物之編修
4.2.2 戰車車輪之編修
4.2.3 車輪、履帶之動態連結效果
4.2.4 其它特效
4.2.5 戰車場景之畫面成果展示
4.3 戰車動態模擬
4.3.1 戰車動態模擬理論推導與方法
4.3.2 戰車動態模擬模組
第五章 系統整合
5.1 虛擬實境場景底層軟體架構
5.2 場景的連線
5.3 系統流程
5.4 序列搖桿通訊介面模組
5.5 六軸運動平台「位置控制器」、「Washout控制器」通訊介面模組
5.6 力操控搖桿通訊介面模組
5.7 分散式飛機操控模擬訓練系統之整合
5.8 分散式戰車操控模擬訓練系統之整合
第六章 結論與展望
參考文獻
附錄一 飛機動態模擬方程式
附錄二 戰車動態模擬結果

Identiferoai:union.ndltd.org:TW/088NCTU0591031
Date January 2000
CreatorsShaw-An Liann, 練紹安
ContributorsChin-Teng Lin, 林進燈
Source SetsNational Digital Library of Theses and Dissertations in Taiwan
Languagezh-TW
Detected LanguageEnglish
Type學位論文 ; thesis
Format70

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