碩士 / 中原大學 / 室內設計研究所 / 98 / Following the rapid developments of network information and 3D technologies, exhibition ideas and forms of museum have shifted with transformation of society. The management of the new museology must combine information technologies and digital marketing. Thus, exhibition contents will be more varieties than ever. Recently, digital museums are being constructed all over the world. This is the ongoing tendency for the museums. The research problem of this study is after the museum is digitalized, how the digital animation can assist viewers to appreciate the design concepts behind the real architecture? Can the viewers communicate properly with the animation designer? The purpose of this research is to reveal the elements of spatial cognition which are consisted of spatial design, media design, and visual effects of the digital animation. The methodology of this research is an empirical study, which use one of the animations of the National Museum of Marine Biology, and the questionnaire to deep interview with two groups of subjects: design students and other students. The results indicated that the spatial cognition of the two groups, in general, were almost the same, such as close water, spatial ambient and different viewpoints of the animation. The major difference is the profession, which design students emphasize architectural forms, digital models, and composition of the animation. The other student group is interested in visual effects leading them to understand texts. In conclude, those elements of spatial cognition will be helpful to appreciate the contents, components, and presentation of the digital narrative.
Identifer | oai:union.ndltd.org:TW/098CYCU5221030 |
Date | January 2010 |
Creators | Hsiao-Tien Su, 蘇筱恬 |
Contributors | Ching-Hui Huang, 黃慶輝 |
Source Sets | National Digital Library of Theses and Dissertations in Taiwan |
Language | zh-TW |
Detected Language | English |
Type | 學位論文 ; thesis |
Format | 136 |
Page generated in 0.009 seconds